Lightwave 3D 8 Cartoon Character Creation, Modeling & by Jonny Gorden

By Jonny Gorden

Personality layout, modeling, and texturing are the basic development blocks of personality animation. LightWave 3D [8] comic strip personality production quantity 1: Modeling & Texturing comprises either common thought and finished tutorials for each element of modeling and texturing 3D characters. learn the way, why, and whilst to exploit the best concepts so that you could have enjoyable developing your individual tremendous 3D characters. the best way to configure LightWave 3D for personality construction, and examine the mandatory steps of the nature inspiration, layout, and making plans phases. detect a number of equipment for modeling characters and garments utilizing subdivision patches. comprehend the suggestions for developing advanced UV mapping. know about floor attributes and surfacing characters. improve the looks of your characters by utilizing gradients and procedural textures. discover numerous suggestions for developing picture maps and employing them in your characters.

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1-1. Backdrop settings and resulting front and side reference in Modeler. Note: You can see here that I’ve adjusted the brightness and contrast of the original images so the background is the same color as the viewport background, and the dark pencil lines are quite subtle. This ensures that the white wireframes of the foreground layer and the black wireframes of the background layer are easily visible over the background images. The last step to setting up the backgrounds is to save the settings, so if you’re interrupted during modeling or want to come back to it later you can load the backgrounds back in.

Cfg. 1-2. Display OptionsØBackdropØ PresetsØSave All Backdrops. 10. Click OK to close the Display Options. Now we’re ready to move on to the next stage and start modeling. 2 Modeling the Body If you haven’t already, launch Modeler and load in the backdrops for Morfi that we set up in the previous stage. 1. Open Display Options (d) and click on the Backdrop tab. 2. Click the Presets pull-down and select Load Backdrop. 3. cfg. 4. Click OK to close the Display Options. You can see the character is only 53 centimeters tall, which for all I know could be quite tall on his planet, but by most characters’ standards is pretty small.

Select Main MenuØView and click New Group. Making a new group at this level creates a new tab. 9. Double-click on the new group and type in the same name as the tab we created in Modeler — Plugs. 10. Expand Main MenuØUtilitiesØPlugins and drag Additional down to Plugs. If you select Plugs now, you can see the Additional pull-down on the interface. Feel free to organize the plug-ins in the PlugsØAdditional tab into different groups. 4-9. Changing the Layout menu. 14 · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · · Getting Started One last thing to do is to make sure that Auto Key, at the bottom of the Layout interface, is turned on.

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