Competitive Programming 3: The New Lower Bound of by Steven Halim, Felix Halim

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Extra resources for Competitive Programming 3: The New Lower Bound of Programming Contests

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It may be a good idea to practice coding with just a text editor and a compiler! 2. TIPS TO BE COMPETITIVE c Steven & Felix that are ‘hidden’ or implied within the problem description. These cases are usually included in the judge’s secret test cases but not in the sample input and output. Corner cases typically occur at extreme values such as N = 0, N = 1, negative values, large final (and/or intermediate) values that does not fit 32-bit signed integer, etc. 4. Your test cases should include large cases.

UVa 00114 - Simulation Wizardry (simulation of pinball machine) UVa 00141 - The Spot Game (simulation, pattern check) UVa 00220 - Othello (follow the game rules, a bit tedious) UVa 00227 - Puzzle (parse the input, array manipulation) UVa 00232 - Crossword Answers (complex array manipulation problem) UVa 00339 - SameGame Simulation (follow problem description) UVa 00379 - HI-Q (follow problem description) UVa 00584 - Bowling * (simulation, games, reading comprehension) UVa 00647 - Chutes and Ladders (childhood board game, also see UVa 11459) UVa 10363 - Tic Tac Toe (check validity of Tic Tac Toe game, tricky) UVa 10443 - Rock, Scissors, Paper * (2D arrays manipulation) UVa 10813 - Traditional BINGO * (follow the problem description) UVa 10903 - Rock-Paper-Scissors ...

After sorting, wordA = ‘abc’ and wordB = ‘abc’ too, so they are anagrams. 2 for various sorting techniques. • Interesting Real Life Problems, easier and harder (or more tedious) This is one of the most interesting problem categories in the UVa Online Judge. We believe that real life problems like these are interesting to those who are new to Computer Science. The fact that we write programs to solve real life problems can be an additional motivational boost. Who knows, you might stand to gain new (and interesting) information from the problem description!

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